![]() Spider Mastermind's brightmaps have been colorized and overall improved a lot.Previously Plasma and BFG orbs would cause massive FPS drops if fired above moving floors or below moving ceilings now, if fired in a moving sector, they will spawn simplified particle effects and will not cause any performance overhead.Beautiful Doom is now compatible with Gearbox it should also be compatible with any other similar mod as long as it uses the inventory.icon value of the weapon.Similarly, if you have Beautiful Doom Weapons disabled, you will never get the mod's weapons. This means that, if you have Beautiful Weapons enabled, you will now never receive vanilla Doom weapons (even if you use a 'give' console cheat, IDKFA, or an ACS script that gives weapons directly). Added some extra checks to make sure your starting weapons are always correct and that you never get duplicate weapons.you can enable or disable modded weapons while mid-game. Beautiful Doom Weapons option can now be toggled on the fly, i.e.Revenant and Mancubus projectiles will now spawn some debris upon exploding.Explosive Barrel remains will no longer float in mid-air.Floor/ceiling bullet decals will now be properly aligned with the plane instead of hanging in front of it.You will now be able to properly create submods that replace Beautiful Doom's blood, gibs, animated blood pools and some other objects in all instances. I removed a bunch of restrictions on spawning actors that would prevent them from being replacable by personal submods.Fixed Enhanced Chaingun having perfect accuracy with Altfire.Enhanced Guns: extra Pistols can now be picked up for ammo, like Clips, even if you have two Pistols already.Monster behavior changes that occur while setting Player Weapons to 'Modern' will no longer persist if you disable Beautiful Doom Weapons after that.'Enhanced' - the default value: more effects, debris, particles, sometimes different look.'Classic' - projectiles will use vanilla-style but smooth sprites and some extra lighting effects.'Don't Replace' - vanilla projectiles will spawn without any replacement from Beautiful Doom you can use this with another mod that defines its own projectile replacements.The option defines the look of player AND monster projectiles. Added a "Projectile's Style" option to Beautiful Doom settings.For now I'm going to dedicate my time to other projects. This will hopefully change soon when LZDoom figures out a way to filter out specific things, or I'll add an LZDoom-compatible release (thankfully, it shouldn't take too much effort).Īt this time I'm considering this release feature-complete and planning to only make new ones for maintenance reasons (bugfixes). LZDoom is currently not supported because of a few functions in the mod that aren't supported by OpenGL 2.x. ![]() NOTE: This release is not compatible with GZDoom 4.6.0. ![]()
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